We have been fighting Goblins and Hobgoblins for five months in Obsidian Bay. We tracked some bandits down who were raiding Poorman’s Guild shipments. We discovered that the goblins and hobgoblins were refugees from a powerful necromancer. They realized that the necromancer had been transforming dead goblin and hobgoblins into some new construct army. Cain and Qhulesss made a pact with the leader of this revolutionary unit, and promised to bring them to a place where Lazarus the Necromancer could not find them.
When we returned to check on our companions, we discovered that the Orc Hunter’s Guild was blocking the road. Just like the military contractors they were, they gave in to our request to pass when we appealed to their sense of pride and love of cold hard gold pieces.
When we got to the stronghold, there were terrifying monsters from another dimension attacking the goblinoid army. They were easily killing the Goblins, Hobgoblins and Wargs. We found ways to overcome the defenses of the newly minted constructs, but they were not easy to destroy.
In the end, the OC crew were victorious, but it took all of our spell slots and healing to keep the small unit alive.